Saturnalia DKP
From AJS.COM
Saturnalia DKP is a DKP
system introduced by the guild, Saturnalia of Norgannon. The system is similar to Zero-sum DKP
systems, in that it involves a fixed amount of DKP being assigned to all party members and no lower-limit for DKP required to bid.
Contents |
DKP values
An item has a DKP value which is equal to its item level (ilevel) plus a modifier. The modifier is as follows:
Weapon, wand, ranged: +2 ilevel Shield, off-hand non-weapon: +1 ilevel Trinket: +2 ilevel Below 20% on loot table: +4 ilevel Particle effect: +1 ilevel Goes in non-armor/weapon slot (e.g. shirt): +5 ilevel Non-combat pet: +10 ilevel Needed by recipient for quest: -10 ilevel Container: +5 ilevel Red or black texture: +1 ilevel Brown or green texture: -1 ilevel Boss was wearing/equipping the item during the fight: +1 ilevel Non-Saturday: +1 ilevel More than 3 members of party: -5 ilevel Tank used a 2-hander during fight: -5 ilevel Tank consecrated once during fight: -2 ilevel Tank did not consecrate during fight: -3 ilevel Healer got agro during fight and tank didn't bother to taunt: -5 ilevel One party member was CCed or killed for most/all of the fight: +5 ilevel Demonic rune used by tank for extra mana: -2 ilevel Any member of party did tradeskills after boss was engaged: -5 ilevel Boss emotes during fight: -1 ilevel Boss whispers during fight: +1 ilevel Fight takes place in room with rough / cave walls: +1 ilevel Fight takes place in room with wall hangings: -1 ilevel Wall hangings depict hangings: +3 ilevel Trash was not cleared before fight: -1 ilevel Healer out-dpsed tank: -1 ilevel Tank out-dpsed dpser: +1 ilevel Healer was OOM: +1 ilevel Tank was OOM: -1 ilevel Boss used fear: +1 ilevel Fight description on Wowhead or Wowwiki says you must have two tanks: +2 ilevel Fight description says you must have CC: +2 ilevel Fight description says you should have a pally tank: -1 ilevel DPSer opened with a stun: +1 ilevel Healer opened with a stun: -1 ilevel Tank opened with a stun: /gquit Someone /danced during fight: -1 ilevel "I could really use a consecrate, here": +1 ilevel Tank died: +5 ilevel Healer died: +5 ilevel DPSer healed for the rest of the fight: +5 ilevel Tank potted for the rest of the fight: -5 ilevel Optional boss we only took down for something it didn't drop: -10 ilevel "Hey wait, I think this is a boss": +5 ilevel "Are you sure, it's going down pretty fast": -10 ilevel "That's because you're on the wrong target": +10 ilevel
Assigning DKP
When a member requests an item, they get it unless another member with more DKP also requested it. Items always go to the highest DKP total member that requested them unless the item cannot be used by that member. When a member cannot use an item, they always lose to the highest DKP total member that did request the item. If no requestors can use an item, then it is given to the highest DKP total member.
At the time that an item is distributed the winner subtracts the item's DKP cost from their total and all other party members add 1/2 of the cost to their totals (assuming a party of 3, otherwise the total is evenly divided among the remaining players).
The negative DKP dance
Any party member that drops below 0 DKP (or subtracts from an already negative total) must immediately equip their RP set (if they have one) and /dance for at least 30 seconds or until a combat begins. Appropriate comments from the other party members are encouraged at this point.
Statue climbing
Any party member who climbs to the top of a statue within a dungeon instance that is taller than any party member does not have to pay DKP for their next drop, but each member may only gain this advantage once per instance.
All pass
If everyone passes on an item, then it is offered up for off-spec sets and/or DE. No DKP is used or gained for such items.
Learning content
The party leader will inform the party of runs that are considered "content learning". In this case, all party members will be given 1 DKP for each trash fight that is won and 5 DKP for each boss fight that is won. Repair costs will also be offered from the guild bank, not that you can't just repair off of the guild bank anyway, but we're being nice here, so back off!
Above all, have fun
DKP should never be overly serious, so anyone who feels oppressed by the complexity of our DKP system can feel free to transfer off-server or simply bribe the guild leader with flat food
.
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