WoW terminology
From AJS.COM
- A work in progress... this essay stems from a posting to the World of Warcraft forums that I made.
World of Warcraft terminology comes from quite a few different places. In many cases, it stems from the long history of MUD
s or even tabletop roleplaying games, but I first came into contact with many of the terms in EverQuest
(EQ). Below, I'll try to outline the history of the more commonly used terms:
| Contents |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
A
- agro/threat
- EQ, but probably pre-dates it — Refers to the targeting of a mob / measure of its likeliness to target each character (threat is sometimes called "hate")
- alt
- EQ, and possibly quite a bit earlier — An "alternate" character.
- AoE
- Tabletop roleplaying game
s, possibly miniature wargaming — Area of Effect, referring to abilities that affected more than a single target based on proximity to the target or source location
B
- boss
- single player video games as early as the 80s — A mob that is hard to kill, and represents a climactic challenge of a quest, area, level, dungeon, etc.
- BRB/BBL
- BBS/IRC
— "Be right back, be back later"
C
- CC
- tabletop roleplaying? — Crowd control abilities.
- corpse run
- EQ — where you had to run back to your corpse to loot your gear when you died
- cybor
- IRC and possibly previous chat systems / BBSes — Any chat-based roleplaying of physical affection (etc...)
D
- DOT/HOT
- EQ or earlier? — "Damage/healing over time"
- dps
- miniature wargaming — "Damage per second"
E
F
- farming
- EQ, but probably MUDs before it — Repetitive killing or gathering in order to gather a particular type of item or money, usually solo
- FD
- EQ (where it was a spell name) at least — Feign Death
G
- gank/ganking
- EQ or earlier, also DAoC
— Killing another player. Typically implies a lopsided or surprise fight
- gear check
- first heard this in WoW — A boss which is intended to block progression until the players have a sufficient level of gear to handle the subsequent content
H
- hack
- circa 1950s MIT
— A rich and varied set of meanings, but in WoW and most video games it means any way of exploiting the game's software or rules in ways which are not intended.
I
J
K
L
- LD
- just about any video game — "link death" - when a character is disconnected due to lack of connectivity
- LFG
- EQ, but probably earlier (MUDs?) — "Looking for Group"
- LOL/ROFL/etc.
- IRC/Web forums — "laughing out loud / rolling on the floor, laughing"
M
- main
- EQ, and possibly earlier — The main character, which can mean the most often played, highest level, etc.
- mob
- MUDs — Mobile object block, which was usually a creature, though not all creatures were mobs.
N
- ninja
- EQ — Taking loot without group consensus... amusingly neither EQ nor WoW have a ninja class
- newb/noob
- BBSes — Refers to a "newbie" or an inexperienced user/player
- NPC
- D&D and later, numerous other tabletop games — Non-Player Character. Any character within the game that is not a player's avatar.
O
- OOC/IC
- Tabletop roleplaying — "Out of character/in character"
P
- pat/pather/patroller
- EQ — Any mob that has a set route that it patrols, often moving between or among other groups of mobs
- PC
- D&D — Player Character. Any avatar (character) of a human player.
- ping
- UNIX
networking tool — The time packets take to travel from the client to the server (or visa versa)
- PST
- EQ but I think this goes back to MUDs — "Please Send Tell"
- pushback
- WoW? — The increase in time to cast a spell when hit.
- PvP/PvE
- MUDs? — I know this terminology pre-dated EQ. (Player vs. Player/Environment)
Q
- Internet forums — "cry more," the capital letter Qs are used as icons to represent tearful eyes.
R
- raid
- MUDs? — When a large group of players gather to attack a creature or dungeon
- roll (up) a character
- D&D (and later, other tabletop and video games) — Referred to rolling dice to determine stats
- root
- EQ (where it was a spell name) — Abilities which prevent movement of a mob or player
- RP
- tabletop roleplaying, "roleplaying"
S
- snare
- EQ (where it was a spell name) — Abilities which slow the movement of a mob or player
T
- taunt
- In both EQ and WoW — This is both the name of an ability, but in EQ it was more typically used to refer to any activity, increasing threat, where that usage is rarer in WoW
- trash
- first heard this in EQ — Non-boss mobs that must be killed or otherwise eliminated before engaging a boss
U
V
W
- WTS/WTB/WTT
- At least back to EQ — Want To Sell/Buy/Trade. In the earliest days of EQ, all buying/selling was negotiated by players gathering in one place and using the "ooc" channel to hawk their wares. WTS/B/T was used as a convention to identify what interest a player had in an item.
X
Y
Z
- zone (v.)
- to load a new game area when traveling (much more frequent in EQ than WoW, but it might predate both)
- zone (n.)
- unique game territory maps (in EQ this implied areas between which one "zoned", in WoW this does not, but we still call different maps zones)
