GURPS(tm)
by Aaron Sherman
DRAFT: $Date: 2000/12/26 17:10:31 $
This is an early draft of an unofficial worldbook for the Wheel of Time series. The goal is to provide everything that a commercial-class GURPS worldbook would provide: the magic system, advantages, disads, skills, templates, item and culture write-ups, creatures and ways to tie all of this into your game. If you want to contribute, drop me a line at ajs_ajs_com.
Recent Changes:
Acknowledgements Who to blame, and legal stuff.
Introduction A place to start.
Magic The WoT magic system.
Disadvantages How to cripple your character.
Advantages How to make your character expensive.
Skills New skills.
Cultures The nations and peoples who inhabit WoT
Creatures The beasts and monsters of WoT
Templates Character templates
Items Stuff!
Places Places between and beyond WoT
Campaigns Campaign ideas.
Guidelines Writer's guidelines for submitting changes to this book.
Changes Change history file.