WARNING: I'm not maintaining this any longer. If someone else wants to take over, send me mail. Thank you for your support, but I'm just not reading the books cover-to-cover anymore.

Robert Jordan's ``The Wheel of Time'', an unofficial worldbook for GURPS(tm)

by Aaron Sherman

DRAFT: $Date: 2000/12/26 17:10:31 $

This is an early draft of an unofficial worldbook for the Wheel of Time series. The goal is to provide everything that a commercial-class GURPS worldbook would provide: the magic system, advantages, disads, skills, templates, item and culture write-ups, creatures and ways to tie all of this into your game. If you want to contribute, drop me a line at ajs_ajs_com.

Recent Changes:

Table of Contents

Acknowledgements Who to blame, and legal stuff.

Introduction A place to start.

Magic The WoT magic system.

Disadvantages How to cripple your character.

Advantages How to make your character expensive.

Skills New skills.

Cultures The nations and peoples who inhabit WoT

Creatures The beasts and monsters of WoT

Templates Character templates

Items Stuff!

Places Places between and beyond WoT

Campaigns Campaign ideas.

Guidelines Writer's guidelines for submitting changes to this book.

Changes Change history file.